<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>AUDIOMOOD™ Devlog - itch.io</title><link>https://audioballistics.itch.io/audiomood</link><description>A LEXICON FOR WRITERS, SOUND DESIGNERS, GAME DEVS &amp; AD TECHS</description><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621612/-atmospheric-ambient-states</guid><title>🌬️ ATMOSPHERIC / AMBIENT STATES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621612/-atmospheric-ambient-states</link><pubDate>Mon, 17 Aug 2026 14:48:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Spectral A wash of slowly shifting harmonic fields: low‑mid drones (80–400 Hz) anchor the space with velvety weight, while airy, high‑frequency halos (...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621615/-orchestral-cinematic-modes</guid><title>🎻 ORCHESTRAL / CINEMATIC MODES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621615/-orchestral-cinematic-modes</link><pubDate>Mon, 17 Aug 2026 14:48:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Spectral Full‑frequency spectrum from deep sub‑bass rumbles (20–60 Hz, contrabassoon, tuba, bass drum, synth sub) to airy, shimmering highs (10–20 kHz...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621619/-analog-organic-textures</guid><title>🎷 ANALOG / ORGANIC TEXTURES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621619/-analog-organic-textures</link><pubDate>Mon, 17 Aug 2026 14:47:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Spectral Warm, continuous-spectrum tones shaped by physical materials: tube saturation adds even-order harmonics glowing softly around 100–400 Hz, while tran...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621620/functional-production-tags</guid><title>⚙️FUNCTIONAL / PRODUCTION TAGS</title><link>https://audioballistics.itch.io/audiomood/devlog/1621620/functional-production-tags</link><pubDate>Mon, 17 Aug 2026 14:47:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON A set of use cases defining how a sound operates within a mix, scene, or interactive soundscape. Apply them to any descriptor to define how the sound behaves: - Loop‑safe — stabl...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621622/-subsurface-mystery-modes</guid><title>🌫️ SUBSURFACE / MYSTERY MODES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621622/-subsurface-mystery-modes</link><pubDate>Mon, 17 Aug 2026 14:47:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH Layer 🌫️ SUBSURFACE / MYSTERY MODES Spectral 200–600 Hz warm, hollow fundament; airy upper partials floating around 5–8 kHz; breathy choral formants; soft, bowed...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621625/-digital-artefacts-distortion</guid><title>🧨 DIGITAL ARTEFACTS &amp; DISTORTION</title><link>https://audioballistics.itch.io/audiomood/devlog/1621625/-digital-artefacts-distortion</link><pubDate>Mon, 17 Aug 2026 14:47:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Layer 🧨 DIGITAL ARTEFACTS &amp; DISTORTION Spectral Sub‑bass drone foundation (30–80 Hz) layered with dense, inharmonic midrange grit; high‑frequency digi...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621628/high-tension-states</guid><title>⚡HIGH-TENSION STATES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621628/high-tension-states</link><pubDate>Mon, 17 Aug 2026 14:46:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE LAYER ⚡HIGH-TENSION STATES Spectral 80–200 Hz weighty fundament with sharp, dissonant harmonics; metallic sheen (2–5 kHz); cold, inharmonic partials from...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621630/-emotional-human-signals</guid><title>💔 EMOTIONAL / HUMAN SIGNALS</title><link>https://audioballistics.itch.io/audiomood/devlog/1621630/-emotional-human-signals</link><pubDate>Mon, 17 Aug 2026 14:46:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Layer 💔 EMOTIONAL / HUMAN SIGNALS Spectral Warm, mid‑range‑centric fundamentals (200–800 Hz) with rich, even‑order harmonic saturation that mimics t...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621657/-psychoacoustic-perceptual-states</guid><title>🧠 PSYCHOACOUSTIC  / PERCEPTUAL STATES</title><link>https://audioballistics.itch.io/audiomood/devlog/1621657/-psychoacoustic-perceptual-states</link><pubDate>Mon, 17 Aug 2026 14:46:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sound descriptors capture how a sound is experienced by the human ear and brain , independent of its emotional tone or physical origin. Rather than naming a mood (e.g., &quot;ominous&quot;) or a source (e.g., &quot;...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621662/-kinetic-percussive-energy</guid><title>🥁 KINETIC / PERCUSSIVE ENERGY</title><link>https://audioballistics.itch.io/audiomood/devlog/1621662/-kinetic-percussive-energy</link><pubDate>Mon, 17 Aug 2026 14:46:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON SOUND GRAPH CONTRIBUTE Spectral Low‑frequency punch concentrated at 50–120 Hz (kick drum chest‑thump and 808 boom), with sharp transient snap at 2–5 kHz (snare crack, clap bi...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621676/semantic-sound-graphs</guid><title>📊SEMANTIC SOUND GRAPHS</title><link>https://audioballistics.itch.io/audiomood/devlog/1621676/semantic-sound-graphs</link><pubDate>Mon, 17 Aug 2026 14:45:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AUDIOMOOD LEXICON ⚡ HIGH-TENSION STATES ├── IS-A: Heightened anxiety, imminent threat ├── SIMILAR-TO: Tense Techno, Suspenseful, Ominous, Foreboding ├── USED-WITH: Compressed dynam...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1621687/ad-developers</guid><title>🎥AD DEVELOPERS</title><link>https://audioballistics.itch.io/audiomood/devlog/1621687/ad-developers</link><pubDate>Mon, 17 Aug 2026 14:45:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Art and Science of Translating Sound into Language Audio Description is the practice of rendering sonic experience into precise, evocative language—bridging the gap between what is heard and wha...</p>]]></description></item><item><guid>https://audioballistics.itch.io/audiomood/devlog/1623942/help-expand-the-audiomood-lexicon</guid><title>🗃️Help expand the AUDIOMOOD™ Lexicon!</title><link>https://audioballistics.itch.io/audiomood/devlog/1623942/help-expand-the-audiomood-lexicon</link><pubDate>Mon, 17 Aug 2026 14:45:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Beneath each category, you&#039;ll find a comments section where you can add your own Sound Descriptors to the AUDIOMOOD LEXICON Whether you&#039;re an audio professional, a film composer, a game sound designer...</p>]]></description></item></channel></rss>